DJMax Technika Q war ein Musik- Handyspiel, das von Team ARES entwickelt und von Neowiz Games in Südkorea veröffentlicht wurde und eine Adaption der früheren Arcade-Serie DJMax Technika darstellte .
Entwicklung
DJMax Technika Q erschien im September 2013 und wurde von Planet Team entwickelt, einem Team, das sich aus ehemaligen Pentavision-Mitarbeitern zusammensetzte. Zu den neuen Features des Spiels gehören ein Glücksmechanismus, mit dem man gelegentlich Extrapunkte für perfekt getroffene Noten erhält, hochwertige Videos während des Spielablaufs, Wettbewerbe zwischen Freunden und ein Erfolgsystem.
Im April 2017, nach der Ankündigung des Supportendes von DJMax Ray , gab Neowiz Games bekannt, dass die Entwicklung von DJMax Technika Q aufgrund der Veröffentlichung von DJMax Respect fortgesetzt wird . Dies beginnt mit einem Musikpaket-Update, der Entfernung der Freundesfunktion und der Verbesserung des Sicherheitssystems. Im Juni 2017 präsentierte Neowiz Games eine neue, überarbeitete Benutzeroberfläche, die am 21. Juni 2017 veröffentlicht wurde. Mit diesem Update wurde die KakaoGames-Version in die globale Version integriert, und KakaoGames-Nutzer konnten ihre Profile in die globale Version übertragen.
Am 16. Januar 2019 wurde die Einstellung von DJMax Technika Q angekündigt , gefolgt von der Abschaffung der In-App-Käufe. Am 28. Februar 2019 wurde das Spiel aus dem App Store und Google Play entfernt und vier Wochen später endgültig eingestellt.
Gameplay

The gameplay has the same playing style as all other games in the DJMax Technika series. The game requires the player to touch note icons which appear at various points on the mobile device touchscreen, in sync with the rhythm of a song as it plays. Timing is indicated by a bar, the "timeline", which scrolls along the top and bottom halves of the screen over the notes. There are various different note types as well, and each type of note requires a different interaction. A life gauge will decrease when notes are missed. If the life gauge is depleted during a song, the player receives a game over, ending the song.
Each note increases the player's score for a song based on the accuracy of the player's touch timing. The game incorporates the judgment system of DJMax Technika Tune, which displays a percentage-based accuracy rating for each note on-screen, and adjusts the score value of each note based on the percentage, ranging from 100% to 1%. Consecutively hitting multiple notes increases the player's combo. Missing a note results in the accuracy rating "BREAK", and resets the combo to 0.
While playing, the Fever meter builds up as notes are successfully touched, but decreases if notes are missed; once the fever meter is full, the player may activate "fever mode" for a limited number of seconds, depleting the fever meter at the same time. During Fever mode, the maximum score value for every note is always awarded as long as the note is successfully hit, regardless of accuracy. However, unlike the fever modes of other games in the DJMax Technika series, fever mode in this game is limited to two activations per song by default, upgradable to a maximum of three activations per song.
Only one gameplay mode is available: Quick Play. In this mode, the player selects one song to play at a time. The "mixing" modes of the other games in the DJMax Technika series are not present.
Before playing a song, player can select the number of lines in the note track and the song difficulty. Players can also upgrade statistics such as the length of Fevers, the number of missed notes in the song (called breaks) that will be replaced with 1% hits, and how much the gauge refills during the song. At last, player can select effector to add more difficulty at last screen before starting the game.
Players can get a "Lucky Shot" while touching certain notes. Lucky Shots are special notes that result in additional points gained. The player can increase the probability of Lucky Shots by leveling up.
Reception
| Publication | Score |
|---|---|
| TouchArcade | 3.5/5[1] |
Touch Arcade enjoyed the game's "incredibly fine-tuned and enjoyable rhythm engine", which it felt was similar to the handling of the controls of the game, but felt it was "hampered by the bloated systems placed on top of its core gameplay".[1]
References
- ^ abFord, Eric (15 April 2014). "'DJMax Technika Q' Review – Dropping The Beat On iOS". TouchArcade. Retrieved 21 June 2026.
External links
- Official websiteArchived 2015-03-25 at the Wayback Machine(in Korean)