The Power Glove is a controller accessory for the Nintendo Entertainment System. The Power Glove gained public attention due to its early motion control mechanics and significant marketing. However, its two games did not sell well, as it was not packaged with a game, and it was criticized for its imprecise and difficult-to-use controls.[2]

Development

Der Power Glove erschien ursprünglich 1989. [ 3 ] Obwohl es sich um ein offiziell lizenziertes Produkt handelte, war Nintendo weder an der Entwicklung noch an der Veröffentlichung des Zubehörs beteiligt. Er wurde vielmehr von Grant Goddard und Samuel Cooper Davis [ 4 ] für Abrams/Gentile Entertainment (AGE) entworfen und von Mattel in den USA [ 3 ] und PAX in Japan hergestellt. Die Weiterentwicklung erfolgte durch Thomas G. Zimmerman und Jaron Lanier , einen Pionier der virtuellen Realität, der für die Mitentwicklung und Vermarktung des DataGlove verantwortlich war [ 5 ] und zuvor bereits einen ähnlichen Entwurf für Nintendo entworfen hatte, der jedoch scheiterte. Mattel beauftragte Hal Berger und Gary Yamron von Image Design and Marketing mit der Entwicklung der Rohtechnologie zu einem funktionsfähigen Produkt. Sie entwarfen den Power Glove innerhalb von acht Wochen. [ 6 ] [ 7 ] [ 8 ] Der Power Glove und der DataGlove basierten auf Zimmermans instrumentiertem Handschuh. [ 9 ] Zimmerman baute den ersten Prototyp, der die Messung der Fingerbeugung und die Verfolgung der Handposition mithilfe zweier Ultraschallsender demonstrierte. Sein ursprünglicher Prototyp verwendete optische Biegesensoren zur Messung der Fingerbeugung, die vom AGE-Team durch kostengünstigere, auf Kohlenstoff basierende Biegesensoren ersetzt wurden. [ 10 ]

Design und Funktionalität

Japanischer Power-Handschuh (パワーグローブPawā Gurōbu ), hergestellt von PAX

The Power Glove is based on the patented technology of the VPL Dataglove, but with many modifications that allow it to be used with modestly performing consumer hardware and sold at an affordable price. Whereas the Dataglove can detect yaw, pitch and roll; uses fiberoptic sensors to detect finger flexure; and has a resolution of 256 positions (8 bits) per finger for four fingers (the little finger is not measured to save money, and it usually follows the movement of the ring finger), the Power Glove can only detect roll and uses sensors coated with conductive ink; their analog signal is converted into two bits per finger, yielding a resolution of four positions (2 bits) per finger for four fingers.[11] This allows the Power Glove to store all the finger flexure information in a single byte.[12] The design of the Glove was based on the titular protagonist of the RoboCop franchise.[10]

The glove has traditional NES controller buttons on the forearm, a program button, and buttons labeled 0–9. The user presses the program button and a numbered button to input commands, such as changing the firing rate of the A and B buttons. Along with the controller, the player can perform various hand motions to control a character on screen.

Games

A Power Glove displayed at the Video Game Museum in Berlin, Germany

Two games were released with specific features for use with the Power Glove: Super Glove Ball, a faux-3D puzzle maze game, and Bad Street Brawler, a beat 'em up. Both games are playable with the standard NES controller but include moves that can only be used with the glove. These two games are branded as part of the "Power Glove Gaming Series". Since no Power Glove-specific games ever retailed in Japan, the Power Glove was sold only as an alternative controller.

Two more games, Glove Pilot and Manipulator Glove Adventure, were announced but never released. Another unreleased game, Tech Town or Tektown, is a virtual puzzle solving game in which the player moved a robotic hand around a deserted space station setting, using the glove to open doors and to pick up and use tools. It can be seen in a sneak peek in the Official Power Glove Game Players Gametape.[13]

The Power Glove was adopted by the emerging virtual reality community in the 1990s to interact with 3D worlds in a cheaper way than the popular high end DataGlove produced by VPL Research. REND386 was the bridging shareware software to support it. [14][15]

Reception

The Power Glove sold nearly one million units and was a commercial success.[16] However, it generally received extremely poor reception because the controls for the glove were incredibly obtuse, making it completely impractical for almost every game on the console. Only two games were specially constructed for the Power Glove, and many users had no practical use for it for playing other noteworthy games of its time.[17] Consumer complaints also noted the poor connection signal between the glove and the console, build quality of the materials, and high price point for 1989 (retail price was $100, approximately $250 in 2024).[17][18]

The Power Glove is featured in the 1989 film The Wizard, wielded by antagonist Lucas Barton (Jackey Vinson), who infamously declares, "I love the Power Glove – it's so bad."[19] In 2013, a documentary titled The Power of Glove was put into development.[20][21] The film was released in 2019.[22] The Power Glove is featured in the 2021 movie 8-Bit Christmas, and New York Times writer Calum Marsh describes the Power Glove's "awfulness" as what "sets the [film's] plot in motion".[23]

The Power Glove is an important accessory for the character Hackerman in the YouTube releases featurette Kung Fury and its planned feature length sequel Kung Fury 2.

The Power Glove is referenced in Andy Weir's sci-fi novel Project Hail Mary.

The Power Glove is also referenced in Freddy's Dead: The Final Nightmare, the sixth film in the Nightmare on Elm Street series.

A parody of The Power Glove, called The Maximum Glove, is featured in "Video Game Wizards", the nineteenth episode of the third season of Cartoon Network's Regular Show.

A parody of The Power Glove, called the Retroglove, appears in the 2013 video game Infilitrating the Airship, and subsequently re-appears in the series' 2020 remaster, The Henry Stickmin Collection.

References

  1. ^Vizard, Frank (October 1989). "Popular Mechanics". Popular Mechanics Magazine. Vol. 166, no. 10. p. 106. ISSN 0032-4558. Retrieved 15 March 2018. ...Power Glove comes in two sizes, and is targeted at players between the ages of 8 and 14...
  2. ^"Backwards Compatible - The Power Glove". ABC website - Good Game. Australian Broadcasting Corporation (ABC). 19 May 2008. Retrieved 6 June 2009.
  3. ^ ab"A.G.E. Tech". Abrams Gentile Entertainment. Archived from the original on 25 May 2015. Retrieved 13 May 2009.
  4. ^"Power Glove". The Daily Omnivore. 13 March 2012.
  5. ^"History". Scott Belsley, MD, FACS. Archived from the original on 30 December 2008. Retrieved 16 December 2015.
  6. ^Applegate, Jane (21 June 1991). "Putting a Design on Bigger Market Share". Los Angeles Times. Retrieved 28 September 2014.
  7. ^"Inside story on: The power glove (Cover)"(PDF). Design News. 45 (23): 63. 4 December 1989. Retrieved 16 December 2015.
  8. ^"La Réalité Virtuelle - Chapitre 7". Archived from the original on 4 March 2016.
  9. ^"Patent US4542291A - Optical flex sensor".
  10. ^ abRossen, Jake (22 February 2017). "Losing Their Grip: An Oral History of Nintendo's Power Glove". Mental Floss. Retrieved 11 February 2025.
  11. ^Townsend, J. Eric. "PowerGlove FAQ". Mellott's VR. Archived from the original on 6 March 2016. Retrieved 17 December 2015.
  12. ^ „Konferenzbericht der VR-Konferenz 1993“ . North Carolina State University. 1993. Archiviert vom Original am 7. Juli 2009. Abgerufen am 13. Mai 2009 .
  13. ^ Neues Spiel verfügbar . Offizielles Power Glove Game Players Gametape (VHS). Vol. 1. Frühjahr 1991. Archiviert vom Original am 22. Dezember 2021.
  14. ^ „Homebrew Virtual Reality“ . 14. Juni 2017.
  15. ^ "Was geschah mit REND386? "
  16. ^ Zachary, George (November 1996). "Generator" . Next Generation . Nr. 23. S. 24.
  17. ^ a b „Wie der Nintendo Power Glove funktionierte“ . HowStuffWorks . 25. März 2015. Abgerufen am 14. März 2024 .
  18. ^ „Das Versprechen des Nintendo Power Glove“ . www.acmi.net.au. Abgerufen am 14. März 2024 .
  19. ^ Greene, Andy (28. Mai 2015). „Rückblick: ‚The Wizard‘ enthüllt Nintendos Power Glove“ . Rolling Stone . Abgerufen am 19. August 2023 .
  20. ^ Matulef, Jeffrey (13. Juli 2013). „Der Power Glove erhält einen eigenen Dokumentarfilm in Spielfilmlänge“ . Eurogamer . Gamer Network . Abgerufen am 6. August 2014 .
  21. ^ Watercutter, Angela (11. Juli 2013). „Es kommt eine Dokumentation über den Nintendo Power Glove (Ja, sie enthält eine Anspielung auf Wizard)“ . WIRED .
  22. ^ McFerran, Damien (19. September 2019). „Feature: Die ungewöhnliche Geschichte des schlechtesten Controllers der Welt in Power of Glove“ . Nintendo Life . Abgerufen am 22. September 2019 .
  23. ^ Marsh, Calum (24. November 2021). "„8-Bit Christmas“-Kritik: Jetzt spielst du mit der Macht . The New York Times . Abgerufen am 3. Juli 2024 .